A number of Nodes do not appear in the Sluice, including Assistance Encounters, The Hoarder, and Watchtowers, making it more difficult than usual to rest and resupply between fights.The Sluice does not have a region modifier, a quest, or Lair.The Sluice is completely unmapped-all route choices must be taken blindly. There are a number of notable differences between the Sluice and other regions: It is essentially a short 'bonus' area that offers extra rewards at the cost of increased difficulty. If you were careful at the beginning, you can afford to be reckless toward the end.The Sluice is an optional region that does not count towards the number of regions required to reach The Mountain. By this point in the battle, every extra round drastically increases the chances of losing one or more Heroes. When the Seething Sigh's HP is within range for your party to finish it off, go all-out to kill it before it can fire off another Sundering Exhalation. Let your damage-over-time effects do most of the heavy lifting while you focus on survival and debuffing. The Seething Sigh's damage capacity far outstrips your own, so once you reach this point of the fight it's a race to the finish line. Limit your healing to just keeping Heroes out of Death's Door. In these situations, try to Blind the Seething Sigh while putting as much damage on it as possible. Each round, you'll need to assess whether you can stop the attack altogether, or if you'll need to be satisfied with simply blunting it or taking it on the chin. Once the Seething Sigh starts using Deep Breath, it will become much, much harder to prevent Sundering Exhalation.
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